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Position of the Day 08-26-26 - Backgame checker clearing

Posted By: Chuck Bower
Date: Friday, 11 September 2026, at 9:42 p.m.

In Response To: Position of the Day 08-26-26 - Backgame checker clearing (Stick)

5's look like Blue's problem number for clearing the highest two points and 4's could join the crowd soon. However, White may be forced to run in a couple rolls and having attackers in place also has value.

Since I'm not going to slot the back of the prime with White's nice (and improving) prime of her own I start with 11/5.

Between 7/6 and 8/7, the latter really helps if Blue rolls 22 or 33 in the next couple of turns. It leaves plenty of 5's, and *some* 4's. I think I'll go with that triple even structure (even on each of the highest two points, which thus includes even on both).

11/5, 8/7

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