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BGonline.org Forums
Rollout!
Posted By: Stick In Response To: OLM Wed. Feb. 28th (Stick)
Date: Wednesday, 7 March 2007, at 2:14 a.m.
Pre rollout I had a strong preference for 24/15 and still would argue in its favor. If I get more time I may come back to this but I think the flexibility provided by running off the back anchor far outweighs any worries about being hit. Hitting outside makes White give up his midpoint and the hitting 3s are duplicated [on top of that White needs 3s desperately to split up to the edge of the prime] The obvious/safe running play of 22/13 allows, imo, White to equalize to easily.
Move number 3: user to play 45
gnubg 154
user 159 Position ID: 4POGATBwt8EAMg Match ID: cAkWAAAAAAAA
# Ply Move Equity 1 R 22/13 +0.5511
0.6318 0.2075 0.0104 - 0.3682 0.1099 0.0050 +0.3665 +0.5511 0.0012 0.0014 0.0005 - 0.0012 0.0010 0.0003 0.0030 0.0090 Full cubeful rollout with var.redn. 2573 games, Mersenne Twister dice gen. with seed 1019614598 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] • 2 R 24/15 +0.5464 ( -0.0047)
0.6372 0.2000 0.0117 - 0.3628 0.1160 0.0055 +0.3646 +0.5464 0.0013 0.0016 0.0006 - 0.0013 0.0010 0.0003 0.0034 0.0100 Full cubeful rollout with var.redn. 2574 games, Mersenne Twister dice gen. with seed 1019614598 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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