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Stuffing down throats

Posted By: Matt Cohn-Geier
Date: Thursday, 6 November 2008, at 1:46 a.m.

In Response To: Stuffing down throats (MFIC)

Here's a possible answer to those numb-nuts idiots who want to penalize everyone by putting clocks in all matches. The problem is slow players, right?

As I've stated elsewhere, I don't think clocks are punitive, and the problem is not really "slow players". The problem is slow play, and tournament delays.

What if you have a known "fast player" who plays quite slowly in a long match with complicated backgames and ends up delaying his bracket?

A fast player having to play with a clock against the slow player could be an advantage to the fast player, making up for the inconvenience for having to use the clock and yet not have to use a clock robotically just cuz some stupid rule says "clocks in all matches".

How much of an inconvenience is it to touch a clock? It only clarifies things and cuts out a bunch of angles and makes rulings easier...plus it provides an objective way to tell how much time you've used.

Yes, it takes adjustment to clocks. But seriously, robotically? No more than anyone should have to "robotically" shake their dice. We could just as easily do away with shaking dice because only some dice mechanics who don't shake ruin it for the rest of us. Why should the rest of us be forced to shake?

Playing with a clock is no more of an inconvenience than shaking dice, once you get past the initial adjustment. Hell, it took me awhile to get the mechanics for shaking dice cups down. It's not mechanical or robotic, it's just ridiculously easy.

A slow player would be identified by 3 to 5 slow matches charged against him/her, and a so designated slow player would be publicized to other tournament directors prior to annual/semi-annual tournaments.

How would this work? Let's say that you can in fact objectively identify a slow match as one that holds up a bracket (although that isn't necessarily the case; maybe the players played quickly and just took forever to come back from the dinner break). Is there a centralized system to keep track of the slow matches? Will a list of all players and how many X slow matches they've played be published in Chicago Point or Flint BG?

A player gets 5 marks can play fast to reduce his black mark scores to where he/she is below that level and can join the ranks of fast players once again.

How is this determined? What constitutes a fast match? How many fast matches do you need to reduce a black mark? Are fast and slow matches measured the same between tournaments or do they vary?

And maybe make the slow player suffer some embarrassment for being designated slow - "Oh yeah, he's in the leper colony" kind of deal.

Whatever, I have no objections to being called slow. Usually if someone points out how slow I am, I take twice as long.

Or, you know, we could just have clocks, which are objective, easy, fair, and simple.

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