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Clock Experiment

Posted By: Jason Lee
Date: Friday, 16 January 2009, at 7:41 a.m.

In Response To: Clock Experiment (Dan Pelton)

Surprisingly, I timed-out in 2 of the 3 matches. I thought I was a quicker player than that, but it may have been due to the fact we were playing 3-pt matches.

I think that's entirely possible. Since you must play at least one game to conclusion, six minutes of reserve time CAN get eaten up quickly.

OTOH, you really should never actually run out of time. 12 seconds SHOULD always be enough to complete any move if you're on top of things.

Since this was a new experience for the other players, we decided that running out of time would not cost the match.

I think this is a fine idea for introducing clocks.

I applaud your efforts, and encourage you to make it a regular thing at your tournaments.

JLee

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