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Mine is different (and closer on the T/P decision)

Posted By: Chuck Bower
Date: Tuesday, 1 September 2009, at 9:17 p.m.

In Response To: Rollout when I have 8 pt spare (neilkaz)

Your mod was to reduce the race for both sides by 5 pips. I kept the race the same. In fact I kept White's position the same, moved one black checker from the 1-point back to the 6-point and (similarly to you) one from the midpoint down to the 8-point.

In my case White has the same amount of work to do as in the original position. Blue has less work to do because of the advancement of one checker.

I'm wondering if, when White gets a shot in my mod, s/he's not quite (board-)ready.

The score (after 0 games) is: gnubg 0, user 1 (match to 3 points)

Move number 8: gnubg to play 52

gnubg128


2X2X ' '1X3X2X ' '2X '3O

1O '2O2O2X4O '3O ' ' ' '

user102

Position ID: 2TwHBwAb3RiAQQ Match ID: AYFqAAAACAAA

• gnubg moves bar/23 10/5

# Ply Move MWC
1 R bar/20 7/5 25.423%
0.25420.02790.0019-0.74580.10950.0008 17.310% 25.423%
0.00120.00430.0010-0.00120.00800.0002 0.085% 0.119%
Full cubeful rollout with var.redn.
877 games, Mersenne Twister dice gen. with seed 867701498 and quasi-random dice
Play: supremo 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 16 more moves within equity 0.32
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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