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Re: Boxes

Posted By: Chuck Bower
Date: Tuesday, 8 May 2007, at 5:08 p.m.

In Response To: Boxes (Stick)

You need sixes to clear the prime. You may be able to make the 4-point with other dice. Also, you can win the game without the 4-point but you can't win the game without escaping. [Exceptions: you might win with the cube while still having checkers back, and you might win a pvp game if opp's prime cracks first.]

So (IMO) escaping just one is out, and escaping just two doesn't have a lot of follow through. Thus 22/16(3) and either 13/7 or 16/10. The former leaves more shots but gives more ways to make the 4-point. But 10-point is decent here. The latter play also leaves less cleanup, and 3 fewer shots is worth something.

Summary: 22/16(3), 16/10.

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