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SHG Dice Revisited - Fixed?

Posted By: NJ
Date: Tuesday, 6 October 2009, at 5:21 p.m.

In Response To: SHG Dice Revisited - Fixed? (Michael Petch)

I'm going to take a wild guess at what was wrong with the dice. Here's a reasonable way to generate the dice:

  1. Generate a random number between 1 and 36.
  2. For each number, have a preassigned 2-dice combo: 1-1, 1-2, ..., 6-5, 6-6

Here's a similar but wrong way to generate the dice:

  1. There are 30 non doubles rolls and 6 doubles rolls.
  2. I know that non doubles are twice as likely to be rolled as doubles.
  3. Given #2, let's weigh the nondoubles by 2 and doubles by 1.
  4. With the weights, we have 60 nondoubles chances (30 * 2) and 6 doubles chances.
  5. Generate a random number from 1 to 66.
  6. If the number is between 1 and 60, generate one of 30 non doubles rolls.
  7. If the number is between 61 and 66, generate one of 6 doubles rolls.

Given that erroneous algorithm, the chance of generating a double would be 6 out of 66, or 9.09%. That would be close to the observed frequency of 9.1-9.2%. Of course, this is just speculation but it's the only reasonable explanation I can come up with for dice that are fair for nondoubles but with a 9.1% doubles rate.

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