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3-away 7-away cube action

Posted By: Chuck Bower
Date: Wednesday, 28 October 2009, at 1:04 a.m.

In Response To: Midgame 51 (Michael Depreli)

Blue's strengths are his better board and anchor. Weakness is the pipcount. White's strength (Blue's weakness) is the pipcount (and throw in the fact he has only one checker back). White's weaknesses are blot on the 2-point and the vulnerable blot in Blue's homeboard.

8/3* seems to cater to Blue's strengths and White's weaknesses. But the remaining ace requires some thought.

8/7: pure ("don't hold points six apart") but does leave many blots. 20 return shots.

22/21: anchor isn't so important now and if White hits in Blue's homeboard the spread checkers give good chances to remake it.

6/5: Go for the gold when White is weak/defenseless. 24 return shots.

3/2: Why? You don't want to put checkers where they don't belong unless getting hit is fatal.

I don't think 22/21 squeezes the most from the position. IMO it's one of the slotting plays. Even though the 8-point is devalued, it isn't completely worthless. The five point is much better than any other potential new point and having it slotted is a decent way towards making it. The difference is "only" four return shots. Blue has eleven checkers in the zone so even getting hit doesn't necessarily stop the onslaught.

OTB I'd likely play 8/7. With time to contemplate (and the extra value of QF) I'm voting for 6/5.

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