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BGonline.org Forums
Backgame theory
Posted By: Phil Simborg In Response To: Backgame theory (Timothy Chow)
Date: Monday, 2 November 2009, at 4:00 a.m.
Is it possible that in your list you left out a forth component: "probability of getting hit" as another variable in the sentence below?
"Timing" in a mature backgame can, to a large extent, be broken down into four components: probability of hitting, probability of dancing, probability of leaping a prime, and pipcounts.
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