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Backgame theory

Posted By: Phil Simborg
Date: Monday, 2 November 2009, at 4:00 a.m.

In Response To: Backgame theory (Timothy Chow)

Is it possible that in your list you left out a forth component: "probability of getting hit" as another variable in the sentence below?

"Timing" in a mature backgame can, to a large extent, be broken down into four components: probability of hitting, probability of dancing, probability of leaping a prime, and pipcounts.

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