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BGonline.org Forums
5-3 to play at DMP
Posted By: Chuck Bower In Response To: 5-3 to play at DMP (Timothy Chow)
Date: Tuesday, 9 February 2010, at 2:06 p.m.
I can't leave a vulnerable single on the 21-point, so three plays are in contention:
1) 21/13. Well, that takes care of one problem, but the resulting position looks to be in White's favor in about every way: threatening to improve the prime; only one checker back and it's poised to escape.
2) 24/21 and then?
a) 7/2. Ugly and wasteful for sure, but safe (for the moment).
b) 13/8. Pure and bold, giving White 20 shots.Looking at it from White's PoV, after 7/2 is White feeling any pressure? The back checker is not only safe, but in fact it's guarding Blue's outfield and Blue's only real spare is likely to be coming off the midpoint next turn. So White can concentrate on his homeside and only come off his 22-point if/when convenient.
After Blue's 13/8, White's hits are clear and forced. Combos of {1,2,3} are now scary. When hit, Blue recirculates -- good for timing (but not for race). OTOH, with White's growing blockade, racing may not be a gameplan easily executed.
Bottom line is that this looks like a two-way backgame (not literally) after 13/8, in that Blue's nine numbers that don't escape give Blue frontward chances while the hits recirculate for timing.
Summary: 24/21, 13/8.
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