To me the top plays present themselves as equivalent here. Knowing the rollout, I would still break the anchor now as I am unlikely to face difficult anchor breaking decisions as followup.
| 1. | Rollout1 | 22/11 | eq: +0.295 |
| Player: Opponent: | 58.26% (G:12.48% B:0.41%) 41.74% (G:7.52% B:0.32%) | Conf: ± 0.012 (+0.283...+0.307) Duration: 11 minutes 28 seconds |
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| 2. | Rollout1 | 22/16 20/15 | eq: +0.290 (-0.006) |
| Player: Opponent: | 57.87% (G:12.96% B:0.48%) 42.13% (G:9.30% B:0.47%) | Conf: ± 0.011 (+0.279...+0.301) Duration: 11 minutes 16 seconds |
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| 3. | Rollout2 | 20/15 20/14 | eq: +0.172 (-0.123) |
| Player: Opponent: | 54.63% (G:14.71% B:0.46%) 45.37% (G:10.50% B:0.51%) | Conf: ± 0.028 (+0.144...+0.200) Duration: 1 minute 29 seconds |
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| 4. | 3 ply | 20/9 | eq: +0.142 (-0.153) |
| Player: Opponent: | 53.50% (G:14.16% B:0.31%) 46.50% (G:10.46% B:0.50%) | |
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| 5. | 3 ply | 20/15 10/4 | eq: +0.125 (-0.170) |
| Player: Opponent: | 53.24% (G:14.21% B:0.30%) 46.76% (G:11.13% B:0.57%) | |
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1 2592 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply
2 325 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply
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