[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

flawed measure of complexity

Posted By: Timothy Chow
Date: Friday, 7 May 2010, at 3:01 a.m.

In Response To: flawed measure of complexity (Bill Riles)

Stick is exactly right...you can promote a pawn to any piece you want, so in theory each side could end up with as many as ten knights.

As I said, this would never happen in practice. Once in a long while, in a real game, there will arise a situation where promoting to a knight is correct. For example maybe you execute a combination where you sacrifice your queen so that you can promote your pawn to a knight that forks the king and queen so you get your queen back and wind up a piece ahead, whereas promoting to a queen would leave both you and your opponent with a queen each. But King and Queen versus King and four Knights will never come up in a real game. The computer analysis is fascinating in a weird kind of way, though.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.