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Miss a Double, Roll a Joker, Cash When Too Good: Win 1pt Instead of 4pts

Posted By: neilkaz
Date: Monday, 2 August 2010, at 8:41 p.m.

In Response To: Miss a Double, Roll a Joker, Cash When Too Good: Win 1pt Instead of 4pts (John O'Hagan)

In the first position I am not 100% sure that I can take this if the score were 7-5 to 9. I think I can take then, but based upon that it probably is a proper cube for my opp in this early game situation with the score 6-5/9.

D/easy Take.

In the 2nd position, I think it probably is TG as we often have strong cubing opportunities later. Lets say we hit loose with a 2 or a 9 and opp hits back with 4/dance. I'd love to spin the cube now AtS for example.

Looks somewhat TG.

Nice positions, Paul .. neilkaz ..

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