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SHG My experience

Posted By: Gregg Cattanach
Date: Thursday, 5 August 2010, at 3:33 p.m.

In Response To: SHG My experience (Daniel Murphy)

SHG dice were discussed at length here Sep/Oct 2009. Apparently some players discovered that the RNG was generating only about 9% doubles instead of about 16.66% doubles. In those discussions, there is mention of a version released at the end of Oct 2009 that was supposed to have fixed the problem. But I could find no mention of follow-up testing after Oct 2009. Was that problem indeed fixed, and without creating new ones?

My understanding of the error: It was executing the routine that throws away a double on the first roll part of the time when it wasn't the first roll. AFAIK, the fixed dice now work perfectly well, and the bug fix was actually trivial.

One of the funny stories was that when the fixed dice algorithm was introduced, there was a big uproar amongst some of the players that wanted the OLD, defective dice back because the new, correct dice 'rolled too many doubles'. They even set up rooms where they continued to use the old, defective, 9% doubles dice.

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