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Handling illegal moves in GNU

Posted By: Timothy Chow
Date: Monday, 16 August 2010, at 5:16 p.m.

In Response To: Handling illegal moves in GNU (Jason Lee)

If it were my game, I would want to know, for the sake of accurate record-keeping, that the actual roll was 4-4 and that it was played illegally.

By the way, now that you know that GNU can handle illegal moves better than you used to think, have you figured out an easier way to enter them than exporting and reimporting?

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