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TOTAL COST (in XG)

Posted By: Mislav Kovacic
Date: Thursday, 18 November 2010, at 10:38 a.m.

In Response To: TOTAL COST (in XG) (misja)

Thanks, that's a nice way of proving it.

2nd question is: Is it correct to expect that if Player A and Player B played infinite (or very, very large) number of matches, where they gave away 10% and 25% respectively, Player A will win 57.5% of the games?

Isn't Total Cost MUCH better measure than PR (or ER) then?

I think most people only look at the ER or PR numbers and think they outplayed their opponent if their ER or PR is lower than their opponent's, when in fact it's Total Cost that tells you that, and also much more accurately.

Today I played a match where I felt that I outplayed my opponent. PR numbers agreed (I had lower PR), but good thing that I also looked at the Total Cost and saw that it was I who gave away 4% more than my opponent in MWC. I was in fact only 48% to win that match (with the luck factor put aside).

I've seen many more similar examples. Sometimes, PRs are very close but the difference in Total Cost is quite big etc.

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