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TOTAL COST (in XG)

Posted By: Stuart Katz
Date: Thursday, 18 November 2010, at 8:53 p.m.

In Response To: TOTAL COST (in XG) (Mislav Kovacic)

Sometimes it's not how big a technical booboo you make, it's when it occcurs that influences total cost.

Say you make a error that leaves you 1% less winning chances. At DMP that's 1% less mwc, but in the first game in a long match the entire game might be worth only 5% each way (10% swing), so a 1% error only costs 0.1% mwc.

Similarly the cube level affects total cost. Take the same 1% error in the early game example. If the cube is at 2 the total cost doubles to 0.2% mwc, assuming the first and second points are of equal value.

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