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RO
Posted By: 6stones In Response To: 32S-33B-32@-63? (6stones)
Date: Friday, 3 December 2010, at 7:53 a.m.
White is Player 2
score: 0
pip: 157Money session
Jacoby Beaverpip: 155
score: 0
Blue is Player 1XGID=----b-E-C-B-cCb--c-e-B----:0:0:1:63:0:0:3:0:10 Blue to play 63
* 1. Rollout1 13/7 6/3 eq: +0,025
Player:
Opponent:50,52% (G:10,73% B:0,42%)
49,48% (G:9,74% B:0,41%)Conf: ± 0,010 (+0,015...+0,035)
Duration: 6 hours 02 minutes2. Rollout1 8/2 6/3 eq: +0,021 (-0,004)
Player:
Opponent:50,63% (G:9,53% B:0,34%)
49,37% (G:9,79% B:0,41%)Conf: ± 0,009 (+0,012...+0,030)
Duration: 5 hours 02 minutes3. Rollout1 13/10 8/2 eq: +0,016 (-0,009)
Player:
Opponent:50,61% (G:9,08% B:0,33%)
49,39% (G:9,69% B:0,39%)Conf: ± 0,009 (+0,007...+0,025)
Duration: 5 hours 18 minutes1 5184 Games rolled with Variance Reduction.
Moves and cube decisions: 3 plyeXtreme Gammon Version: 1.21
The top three plays 13/7 6/3, 13/10 8/2 and 8/2 6/3 turned out to be TCTC in a 5K rollout. I am afraid I cannot extend it right now, but I rolled out a few variants in which Blue has made another home board point. Perhaps not surprisingly, leaving a shot with 13/7 6/3 would be inferior if Blue has made her five point (by -0,050 in a 1K rollout, the other two are even). With the three point made, the plays are TCTC in a 2K rollout (13/7 6/3 is third by -0,009).
13/7 6/3 happened to my play OTB too, but I am really glad now to have learned about the guideline on avoiding leaving a shot in mutual holding games. Thank you for all your comments.
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