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A Taste

Posted By: Timothy Chow
Date: Friday, 3 December 2010, at 10:52 p.m.

In Response To: A Taste (Stick)

While I don't plan to take lessons, I think that an attractive group lesson might be something like "How world-class players use bots to study." I think it would be an eye-opener for many people to see just how a top player goes about trying to improve. Even fairly good players who use bots often never get past the stage of spending a couple of minutes reviewing their blunders and maybe doing a few rollouts. Techniques such as varying the position or the score, examining plays that were tricky but that were not marked as errors, tabulating your errors so that you can review them as a group and identify systematic weaknesses in your game, etc., may seem second nature to top players but never even occur to a lot of people. People are naturally fascinated by what separates the top players from the rest of the crowd, so such a lesson will exploit one of your assets (i.e., "star power"), and will also give you the opportunity to demonstrate some not-so-obvious features of XG and GNU, and some common pitfalls of using the bots (e.g., confusing cubeless with cubeful numbers, not thinking about the possibility that the bot may be getting the immediate cube action wrong during a rollout, trusting the bots in certain extreme positions where they are not so trustworthy, etc.). Such a lesson will also be easily recognizable as something that the student will not be able to get just from reading a book or an article or playing against a bot.

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