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BGonline.org Forums
XG rollout option
Posted By: Nack Ballard In Response To: XG rollout option (David Rockwell)
Date: Tuesday, 28 December 2010, at 1:59 a.m.
Here is what I’ve taken away (rightly or wrongly) from the posts in this thread thus far, part of it being my speculation. Please forgive me if either some is patently obvious or OTOH I’m totally off base.
Say one rolls out 61P-22 with candidate plays of N and E. If the “double or no double” option is turned OFF, then XG simply uses its evaluation function to decide when to double. It thinks about doubling after 61P-22N, and it thinks about doubling after 61P-22E (and presumably decides not to), and so on every roll – it’s a normal live cube rollout.
If you turn the option ON, then XG splits the rollout (from two candidates) into four candidates: (a) 61P-22N, (b) 61P-22E, (c) 61P-22N-C-T and (d) 61P-22E-C-T (where C = Cube and T = Take). The rollout continues until it becomes “clear” that (a) or (c) is doing better, and/or that (b) or (d) is doing better. For example, say that (a) and (d) are doing clearly better; in that case, (b) and (c) are dropped, and the rollout finishes with just (a) and (d), and XG reports only those two candidates in the results.
Is that close, Xavier?
Nack
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