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Rollout

Posted By: Ian Shaw
Date: Monday, 10 January 2011, at 10:15 a.m.

In Response To: Awkward 52 (Ian Shaw)

Like everyone else, I hit 7/5* and tried to find a reasonable 5. I went for the kill with the double hit, but gnubg prefers the purer approach.

is Player 2

score: 1
pip: 157
11 point match
pip: 155
score: 0

is Player 1
XGID=-a-B-aCAB--BeB---bBd-b--A-:0:0:1:52:0:1:0:11:10
to play 52

# Ply Move Equity
1 R 11/6 7/5* +0.159
0.5280.1740.007-0.4720.1390.008 +0.096 +0.159
0.0020.0020.001-0.0020.0020.000 0.005 0.013
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 873136590 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 2.5 (min. 324 games)
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 13/8 7/5* +0.144 ( -0.015)
0.5260.1700.006-0.4740.1390.008 +0.083 +0.144
0.0020.0020.000-0.0020.0020.001 0.004 0.011
Full cubeful rollout with var.redn.
1296 games, Mersenne Twister dice gen. with seed 873136590 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 2.5 (min. 324 games)
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
3 R 7/5* 6/1* +0.096 ( -0.063)
0.5160.1820.004-0.4840.1540.008 +0.063 +0.096
0.0020.0030.001-0.0020.0030.002 0.007 0.018
Full cubeful rollout with var.redn.
750 games, Mersenne Twister dice gen. with seed 873136590 and quasi-random dice
Stop when best play is enough JSDs ahead: limit 2.5 (min. 324 games)
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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