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>80% cube efficiency

Posted By: Chuck Bower
Date: Wednesday, 16 February 2011, at 6:48 p.m.

In Response To: 5a7a recube action rollout (Timothy Chow)

Not answering your questions, but an interesting result here. If you go through the math of calculating White's cube efficiency for owning the 4-cube here you find that it's higher than 80%. Note that, according to the rollout, if White accepts he wins 22.27% of games and that the take is corrcect by ~0.04 emg units. Thus he could be even (admittedly slightly) worse than 22.27% and still have a correct take. Further, based upon the gammon breakdown numbers of the take part of the rollout and using the R-K MET, White's worthless cube takepoint corresponds to 32.0% total wins and a perfectly efficient cube (drop/take line when going 4-->8) corresponds to 20.7% total wins. The actual takepoint (accounting for recube vig) is below 22.27% wins and (32.0 - 22.7)/(32.0 - 20.7) > 80%.

To see if the gammon win fraction for Blue was reasonable, I ran this as an unlimited=$-game session. That result is below. The gammons (and gammon win fraction) are close enough to your matchscore rollout results that I find them believable.

One last note: A month or so ago in response to MCG (I believe), I mentioned that for late matchscores the cube efficiency is not well understood. About a year ago I saw a position (here?) which was similarly late in the match, with a matchscore deficit, where the recube vig was in the 40's. I recall discussing this with JOH (possibly in Madison in September). From these two (one apocryphal) examples, my reply to MCG seems confirmed. Lot of uncharted ground out there....





White is Player 2

score: 0
pip: 126
unlimited session
pip: 117
score: 0

Blue is Player 1
XGID=baBBBBBA---A-A----bbbbbBb-:1:1:1:D:0:0:0:0:10
Blue double to 4 take ?


Analyzed in Rollout
No Double
Player Winning Chances: 77.72% (G: 39.52% B: 2.68%)
Opponent Winning Chances: 22.28% (G: 3.79% B: 0.14%)
Double/Take
Player Winning Chances: 77.67% (G: 40.71% B: 2.68%)
Opponent Winning Chances: 22.33% (G: 4.15% B: 0.15%)
Cubeless Equities
No Redouble:+0.937
Redouble:+1.889
Cubeful Equities
No Redouble:+1.115
Redouble/Take:+1.703 (+0.588)
Redouble/Drop:+1.000 (-0.115)
Best Cube action: Too Good to Redouble / Drop
Rollout details
1296 Games rolled with Variance Reduction.
Dice Seed: 3246638
Moves and cube decisions: 3 ply
Confidence No Redouble: ± 0.010 (+1.105...+1.125)
Confidence Redouble: ± 0.023 (+1.680...+1.726)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
Duration: 8 minutes 05 seconds

eXtreme Gammon Version: 1.21

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