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BGonline.org Forums
Foul up these aces: What's your play, Stick?
Posted By: Stick In Response To: Foul up these aces: What's your play, Stick? *NM* (Timothy Chow)
Date: Thursday, 3 March 2011, at 11:00 p.m.
I agreed with the majority of people here that the first 3 aces are more or less forced, bar/24 22/21(2) grabbing the highest anchor possible. For the last ace the only plays I was able to eliminate from my candidate list were 24/23 which leaves 3 checkers stacked on the 23pt and it's never a good thing to have checkers stacked on a point that can't hop directly into the outfield, and 8/7 which I hated because I hated.
That leaves 6/5*, 2/1*, or 23/22 for the last ace. The highlights of these plays I think were covered in other posts but I'll recap here in case they weren't.
- 6/5* - This keeps the highest two points slotted and is the play that forces your opponent to hit with more rolls. I'm pretty sure this is my dmp play so I'm hoping the extra gammons/backgammons lost aren't too great if I make this play.
- 2/1* - We all hate the deuce point in this position. We'd all love to break it and have our checkers hit and recirculated. The issue is we can't force our opponent to hit those checkers and he will do everything in his power to leave them there to die. If you hit 2/1* your opponent's worst rolls will be the ones that force him to hit. Fanning for him would be a gem compared to 21 11 22 61. It feels like too much has to go right for this play to get the desired result.
- 23/22 - Striving to advance our back anchor next turn. We aren't likely to be attacked behind our anchor so this allows us to anchor up, maintain our overall timing a bit easier, and doesn't have the drawback of losing those extra gammons that either 6/5* or 2/1* does. This was my play of choice during the session but 6/5* is more interesting to play out and when I get time I will play out 2/1* to see how hopeless it is.
Stick
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