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tough checkerplay decision? -- ROLLOUT

Posted By: Chuck Bower
Date: Thursday, 28 April 2011, at 12:34 a.m.

In Response To: tough checkerplay decision? (Chuck Bower)

I tripped badly here, not getting the most important part, that 24/18 absolutely must be the 6. I see three reasons (but would be glad to see correction or enhancement):

1) lone checker remaining on 24-point has more work to do and is less threatening as a shooter than a checker on the 23-,

2) it guarantees communication between last two checkers,

3) if the outside checker gets hit, it's much more valuable to make the 23-point anchor than the 24-point (even though it may not last).





White is Professional

score: 33
pip: 146
unlimited/$ session
pip: 131
score: 36

Blue is c_ray
XGID=---bBCCaBC--b-b----bbbbAA-:0:0:1:61:36:33:0:0:10
Blue to play 61

1.Rollout124/18 9/8eq: -0.360
Player:
Opponent:
41.58% (G:11.57% B:0.59%)
58.42% (G:17.60% B:0.67%)
Conf: ± 0.009 (-0.369...-0.351)
Duration: 2 hours 00 minute
2.Rollout124/17eq: -0.376 (-0.016)
Player:
Opponent:
41.23% (G:11.81% B:0.63%)
58.77% (G:18.38% B:0.62%)
Conf: ± 0.009 (-0.385...-0.367)
Duration: 1 hour 54 minutes
3.Rollout224/18 5/4eq: -0.389 (-0.028)
Player:
Opponent:
40.84% (G:11.48% B:0.61%)
59.16% (G:18.31% B:0.64%)
Conf: ± 0.012 (-0.401...-0.377)
Duration: 1 hour 03 minutes
4.Rollout224/18 8/7* eq: -0.411 (-0.051)
Player:
Opponent:
39.85% (G:13.00% B:0.71%)
60.15% (G:25.30% B:2.42%)
Conf: ± 0.010 (-0.421...-0.401)
Duration: 1 hour 05 minutes
5.Rollout323/17 8/7* eq: -0.749 (-0.389)
Player:
Opponent:
34.04% (G:10.98% B:0.65%)
65.96% (G:27.46% B:2.84%)
Conf: ± 0.032 (-0.781...-0.717)
Duration: 21 minutes 52 seconds
1 10368 Games rolled with Variance Reduction.
Dice Seed: 3246638
Moves and cube decisions: 3 ply

2 5184 Games rolled with Variance Reduction.
Dice Seed: 3246638
Moves and cube decisions: 3 ply

3 1296 Games rolled with Variance Reduction.
Dice Seed: 3246638
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21

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