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BGonline.org Forums
another variant (communication test)
Posted By: Chuck Bower In Response To: tough checkerplay decision? -- ROLLOUT (Timothy Chow)
Date: Thursday, 28 April 2011, at 4:45 p.m.
...I think the connectivity isn't worth squat.
Let's test that. From the original, move the checker on the 24-point up to the 23-point and then play the same roll (6-1). Yes, not much value in communicating. Note that when you communicate in this position, you give your opp the chance to hit AND start a good blocking point simultaneously. Also notice there is a difference (1 shot?) in ways that the outfield checker can be hit, depending upon whether it's left on the 17-point or the 16-point, so this plays a part here. However, it's also easier to get home from the 17-point after missed -- somewhat offsetting the extra shot equity.
White is Player 2
score: 0
pip: 146unlimited/$ session pip: 130
score: 0
Blue is Player 1XGID=---bBCCaBC--b-b----bbbbB--:0:0:1:61:0:0:0:0:10 Blue to play 61
1. Rollout1 23/17 9/8 eq: -0.369
Player:
Opponent:41.17% (G:11.73% B:0.72%)
58.83% (G:18.08% B:0.57%)Conf: ± 0.021 (-0.390...-0.348)
Duration: 14 minutes 41 seconds2. Rollout1 23/16 eq: -0.376 (-0.007)
Player:
Opponent:41.51% (G:11.11% B:0.56%)
58.49% (G:18.45% B:0.59%)Conf: ± 0.023 (-0.399...-0.353)
Duration: 14 minutes 42 seconds1 1296 Games rolled with Variance Reduction.
Dice Seed: 3246638
Moves and cube decisions: 3 plyeXtreme Gammon Version: 1.21
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