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cube efficiency

Posted By: Chuck Bower
Date: Sunday, 1 May 2011, at 3:49 p.m.

In Response To: false alarm (Casper van der Tak)

Interpolating between Marcos's rollout result and my rollout result for the variant (see "Variant Rollout" post in this thread) I get a takepoint of 34.1% wins which corresponds to a cube efficiency of 89%. With the exception of the anomolous $-game takepoint when each player has a checker on the 6-point (100% cube efficiency), this is the highest I've ever seen.

I will give more attention to Kit's method in the future. It certainly nailed this one.

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