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Timing breaks

Posted By: Chuck Bower
Date: Sunday, 26 June 2011, at 12:51 a.m.

In Response To: Timing breaks (Nack Ballard)

Well, I like it when people propose solutions rather than just dissing someone else's.

I'm going to respond to Henrik's suggestion, which has some commonality to yours. However, yours seems more complicated (and time consuming) for the players and possibly the staff as well. When the break time is breached someone needs to adjust the game clock as well as return the break clock to the director's table -- resulting in more overall time lost. And the director has more equipment to monitor/maintain (if I understand your proposal).

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