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This rollout still leaves me with questions

Posted By: David Levy
Date: Tuesday, 13 November 2018, at 7:41 p.m.

In Response To: 22 to play in poor ace-point game (David Levy)

Congratulations to Jim for solving this one (and congratulations for his good result in Las Vegas). This rollout, even with Jim's lucid explanation, still leaves me puzzled:





White is Player 2

score: 0
pip: 82
7 point match
Crawford
pip: 117
score: 6

Blue is Player 1
XGID=-BBB--BaBABa-------bbdbcB-:0:0:1:22:6:0:1:7:10
Blue to play 22

1.Rollout19/7* 7/5 6/4(2)eq: -0.469
Player:
Opponent:
28.82% (G:4.23% B:0.05%)
71.18% (G:27.29% B:1.32%)
Conf.: ± 0.005 (-0.475...-0.464) - [100.0%]
Duration: 5 minutes 18 seconds
2.Rollout110/6 9/7* 7/5eq: -0.481 (-0.012)
Player:
Opponent:
28.94% (G:2.92% B:0.01%)
71.06% (G:32.07% B:2.00%)
Conf.: ± 0.004 (-0.485...-0.477) - [0.0%]
Duration: 5 minutes 38 seconds
3.Rollout29/7* 8/4 7/5eq: -0.510 (-0.041)
Player:
Opponent:
28.70% (G:3.02% B:0.03%)
71.30% (G:39.39% B:3.25%)
Conf.: ± 0.005 (-0.516...-0.505) - [0.0%]
Duration: 4 minutes 33 seconds
4.Rollout29/7* 8/6 8/4eq: -0.516 (-0.046)
Player:
Opponent:
27.10% (G:2.48% B:0.03%)
72.90% (G:31.62% B:1.86%)
Conf.: ± 0.006 (-0.522...-0.510) - [0.0%]
Duration: 5 minutes 08 seconds
5.Rollout210/4 9/7* eq: -0.516 (-0.046)
Player:
Opponent:
27.87% (G:3.01% B:0.03%)
72.13% (G:35.02% B:2.76%)
Conf.: ± 0.005 (-0.520...-0.511) - [0.0%]
Duration: 4 minutes 15 seconds
6.Rollout29/7* 8/6(2) 7/5eq: -0.521 (-0.052)
Player:
Opponent:
26.09% (G:2.94% B:0.03%)
73.91% (G:27.08% B:1.12%)
Conf.: ± 0.005 (-0.526...-0.516) - [0.0%]
Duration: 4 minutes 58 seconds
7.Rollout39/7* 8/4 6/4eq: -0.524 (-0.055)
Player:
Opponent:
27.65% (G:2.74% B:0.04%)
72.35% (G:37.12% B:2.91%)
Conf.: ± 0.005 (-0.530...-0.519) - [0.0%]
Duration: 5 minutes 00 second
8.Rollout310/8 10/6 9/7* eq: -0.540 (-0.071)
Player:
Opponent:
24.72% (G:2.88% B:0.07%)
75.28% (G:22.45% B:0.85%)
Conf.: ± 0.004 (-0.544...-0.536) - [0.0%]
Duration: 5 minutes 33 seconds
1 396 Games rolled with Variance Reduction.
First 8 moves and cube decisions: 4-ply
Remaining moves and cube decisions: 4-ply
Search interval: Gigantic

2 358 Games rolled with Variance Reduction.
First 8 moves and cube decisions: 4-ply
Remaining moves and cube decisions: 4-ply
Search interval: Gigantic

3 393 Games rolled with Variance Reduction.
First 8 moves and cube decisions: 4-ply
Remaining moves and cube decisions: 4-ply
Search interval: Gigantic

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

Jim notes that "White doesn’t want to get hit." That thought led me to the eighth (!) best play 9/7* 10/8 10/6, leaving 4 shots. Note that the top three plays all slot the five point. Note that the third best play slots BOTH the 5 and 4 points! I'm missing something--the extra shots don't seem to be worth it.

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