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Tricky double 1s (four score and seven questions)

Posted By: Turz
Date: Wednesday, 7 March 2012, at 10:41 a.m.

In Response To: Tricky double 1s (four score and seven questions) (Nack Ballard)

(1), (2), (4) 6/5*(2) 4/3*(2): this is my default play: put 2 on the bar and gain time for the next moves.
(3) 24/22(2) to avoid being primed on the ace for a gammon.
(5) I can afford to leave several blots and I want to cover as many home board points as possible next turn, so 13/12 8/7 6/5* 4/3* is my try.
(6) I'm lost in the dark, but I would guess something that kills checkers, keeps points 6-apart and leaves blots, so 10/9 6/5* 4/3*/2 should be a good bad candidate.
(7) After 24/22(2) 10/5*(2) 8/3*(2) 2/1*(2), i.e. the obvious 26 aces, the best thing we can do is a blitz. So we can try to bring many checkers in the zone, but we also need to avoid antijokers because we are almost out of timing. 5s and 6s are not a problem because we play them from the 22pt; 3s can be played easily from the 13pt; 13/12 or 13/12(2) can help avoiding problems with 1s and 2s; leaving the 6pt open instead of 2/3/4/5 makes direct 6s effective to hit again, so I would go for an additional 6/2(2) => 36 aces (but I also like the version with 27 aces)

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