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BGonline.org Forums
New model for money game cube decision points
Posted By: Mark Higgins In Response To: New model for money game cube decision points (kruidenbuiltje)
Date: Tuesday, 27 March 2012, at 11:14 a.m.
Sort of. The power of the model is that it lets you calculate the "jump volatility" as a function of current game state, and that impacts initial double and redouble points. But take and cash points depend only on some sort of long term average jump volatility, not that local jump volatility.
The 9.4% is supposed to be used for the average jump volatility only when you're calculating a local jump volatility as well.
The 7.7% should be used if you skip the local jump volatility calculation and just want to use a single number everywhere - equivalent in some ways to Janowski's model where you use a constant cube efficiency. It's less accurate but simpler (and the 9.4% number never gets used in this case).
But it's always true that the redouble point is closer to the cash point than the initial double point.
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