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It's Getting Better All The Time: Now with ROLLOUTS!!!! (and assorted gardyloo).

Posted By: David Rennie
Date: Tuesday, 27 August 2013, at 5:30 p.m.

In Response To: It's Getting Better All The Time (David Rennie)

So over the board I froze like a donkey in giant headlights because of my quadraprimophobia, which I believe is defined as the irrational fear of a 4-prime, but I maintain that a 4-prime is scarier than it seems. Like getting buried alive under 4 inches of dirt. One may think what's the big deal about that but imagine you've been taken for a ride to the Jersey Pine Barrens by some mob hitman who's tired and just wants to get home and catch the latest Sopranos episode (maybe the one directed by Steve Buscemi) so he doesn't beat you fully to death and then buries you in too shallow a grave and the only thing that separates you from the air that's 4 inches away from your face is whether you wake up before suffocating. This is what I'm thinking OTB.

But in retrospect what I find so interesting about the sequence is that, like the proverbial frog in the proverbial pot of proverbially boiling water (which is proverbial bullshit, by the way. He always jumps out.) we go from not good enough to too good with two Schrödinger's Cubes™ along the way (where it's right to double and it's right to not double) but on opposite boundaries of the doubling window.

As far as the second question, it's a paradox. If you were actually smart enough to figure out the proper cube action then your ELO couldn't be THAT much below anyone's and your action should be the same as a donkey's. Which in this case, is to double. And not to double. With apologies to Jon Stewart, there is your moment of Zen.

1.)




White is Giant #9

score: 1
pip: 111
5 point match
pip: 122
score: 1

Blue is Donkey Oatie
XGID=a-BBCBB----A--a--bbdcAbB--:1:1:1:00:1:1:0:5:10
Blue on roll, cube action?

Analyzed in Rollout No redouble Redouble/Take
Player Winning Chances: 49.59% (G:16.67% B:0.96%) 50.15% (G:13.06% B:0.58%)
Opponent Winning Chances: 50.41% (G:10.81% B:0.67%) 49.85% (G:10.20% B:1.06%)
Cubeless Equities +0.107 +0.009
Cubeful Equities
No redouble:+0.285±0.010 (+0.275..+0.295)
Redouble/Take:+0.009 (-0.276)±0.014 (-0.005..+0.022)
Redouble/Pass:+1.000 (+0.715)
Best Cube action: No redouble / Take
Percentage of wrong pass needed to make the double decision right: 21.8%
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 15 minutes 36 seconds

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

2.)




White is Giant #9

score: 1
pip: 111
5 point match
pip: 117
score: 1

Blue is Donkey Oatie
XGID=a-BBCBB-A-----a--bbdcBbA--:1:1:1:00:1:1:0:5:10
Blue on roll, cube action?

Analyzed in Rollout No redouble Redouble/Take
Player Winning Chances: 61.97% (G:23.45% B:0.86%) 62.74% (G:19.21% B:0.78%)
Opponent Winning Chances: 38.03% (G:7.93% B:0.49%) 37.26% (G:6.39% B:0.39%)
Cubeless Equities +0.544 +0.755
Cubeful Equities
No redouble:+0.751 (-0.005)±0.009 (+0.741..+0.760)
Redouble/Take:+0.755±0.013 (+0.742..+0.769)
Redouble/Pass:+1.000 (+0.245)
Best Cube action: Redouble / Take
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:71.7%
Take Decision confidence:100.0%
Duration: 3 minutes 08 seconds

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

3.)




White is Giant #9

score: 1
pip: 111
5 point match
pip: 114
score: 1

Blue is Donkey oatie
XGID=a-BBCBBA------a--bbdcCb---:1:1:1:00:1:1:0:5:10
Blue on roll, cube action?

Analyzed in Rollout No redouble Redouble/Take
Player Winning Chances: 69.21% (G:27.63% B:1.17%) 70.30% (G:20.85% B:0.90%)
Opponent Winning Chances: 30.79% (G:5.36% B:0.20%) 29.70% (G:4.92% B:0.32%)
Cubeless Equities +0.822 +1.204
Cubeful Equities
No redouble:+1.008±0.009 (+0.998..+1.017)
Redouble/Take:+1.204 (+0.196)±0.012 (+1.192..+1.215)
Redouble/Pass:+1.000 (-0.008)
Best Cube action: Too good to redouble / Pass
Percentage of wrong take needed to make the double decision right: 3.8%
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:94.7%
Take Decision confidence:100.0%
Duration: 3 minutes 14 seconds

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

4.)




White is Giant #9

score: 1
pip: 111
5 point match
pip: 108
score: 1

Blue is Donkey Oatie
XGID=a-BBCBC-------a-AbbdcBb---:1:1:1:00:1:1:0:5:10
Blue on roll, cube action?

Analyzed in Rollout No redouble Redouble/Take
Player Winning Chances: 82.72% (G:42.29% B:1.83%) 84.79% (G:32.43% B:1.14%)
Opponent Winning Chances: 17.28% (G:2.85% B:0.15%) 15.21% (G:2.08% B:0.14%)
Cubeless Equities +1.429 +2.062
Cubeful Equities
No redouble:+1.534±0.008 (+1.526..+1.542)
Redouble/Take:+2.062 (+0.529)±0.010 (+2.052..+2.073)
Redouble/Pass:+1.000 (-0.534)
Best Cube action: Too good to redouble / Pass
Percentage of wrong take needed to make the double decision right: 50.2%
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 12 minutes 32 seconds

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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