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Just make the gammon go play

Posted By: ah_clem
Date: Monday, 7 December 2015, at 4:12 p.m.

In Response To: Just make the gammon go play (Timothy Chow)

All the save vs bold criteria point to bold, and that's before looking at the score.

QF is making me think hitting might not be the right idea since it's so obvious, but I don't do QF so I'm going to hit.

I can hit loose with 8/2* or I can switch points with 4/2*(2). After hitting loose, a return hit takes the momentum out of the blitz, and as they say "all points are equal in a blitz" so I'll switch points.

How to play the remaining two twos? 8/6 11/9 seems to aim the most ammunition directly at the open homeboard points, so I'll go for that.

11/9 8/6 4/2*(2)

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