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Stick v. XG #2 (end game)

Posted By: Keene
Date: Thursday, 31 March 2016, at 9:56 p.m.

In Response To: Stick v. XG #2 (end game) (Stick)

split and 2pt.

24/22,7/2. In the scenario where I do get a hit, I want to promote significant silliness for white with his entering numbers. Also 7/2 is still a crossover (albeit a stupid one), but it does add minor value in the race to save the gammon too. So, I accomplish not 2, not 3, but FOUR good things with this crappy roll. I split, activating 3s for white, I slot the next point in my homeboard, I get the crossover to psuedo keep racing to save. And bonus #4 - I get to feel smug about achieving all these things :). Oh, and I didnt just dump a checker to my ace point.

K

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