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BGonline.org Forums
Correction and XG mysteries
Posted By: Maik Stiebler In Response To: RO and questions (Maik Stiebler)
Date: Wednesday, 1 June 2016, at 1:54 p.m.
I wrote: what XG calls live cube doubling point is actually the live cube cash point
That's true for unlimited games. For matches it is not, though the values are somewhat close for 3a:4a. Does anybody know how XG's live cube doubling point is defined for matches, and why the same definition is not used for unlimited games? (@Martin: We had this question in 2013 already. I had hoped something had changed since then.) And while we're at it, does anybody know how "Percentage of wrong pass needed to make the double decision right" is calculated? In the example below I would calculate 351/(351+717), which is nowhere close to 24.7%
White is Player 2
score: 0
pip: 1675 point match pip: 167
score: 0
Blue is Player 1XGID=-b----E-C---eE---c-e----B-:1:1:1:00:0:0:0:5:10 Blue on roll, cube action?
Analyzed in XG Roller+ No redouble Redouble/Take Player Winning Chances: 52.79% (G:14.36% B:0.64%) 52.64% (G:14.42% B:0.67%) Opponent Winning Chances: 47.21% (G:12.06% B:0.48%) 47.36% (G:12.01% B:0.51%) Cubeless Equities +0.088 +0.148 Cubeful Equities No redouble: +0.283 Redouble/Take: -0.069 (-0.351) Redouble/Pass: +1.000 (+0.717) Best Cube action: No redouble / Take Percentage of wrong pass needed to make the double decision right: 24.7% eXtreme Gammon Version: 2.10, MET: Kazaross XG2
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