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Correction and XG mysteries

Posted By: Maik Stiebler
Date: Wednesday, 1 June 2016, at 1:54 p.m.

In Response To: RO and questions (Maik Stiebler)

I wrote: what XG calls live cube doubling point is actually the live cube cash point

That's true for unlimited games. For matches it is not, though the values are somewhat close for 3a:4a. Does anybody know how XG's live cube doubling point is defined for matches, and why the same definition is not used for unlimited games? (@Martin: We had this question in 2013 already. I had hoped something had changed since then.) And while we're at it, does anybody know how "Percentage of wrong pass needed to make the double decision right" is calculated? In the example below I would calculate 351/(351+717), which is nowhere close to 24.7%





White is Player 2

score: 0
pip: 167
5 point match
pip: 167
score: 0

Blue is Player 1
XGID=-b----E-C---eE---c-e----B-:1:1:1:00:0:0:0:5:10
Blue on roll, cube action?

Analyzed in XG Roller+ No redouble Redouble/Take
Player Winning Chances: 52.79% (G:14.36% B:0.64%) 52.64% (G:14.42% B:0.67%)
Opponent Winning Chances: 47.21% (G:12.06% B:0.48%) 47.36% (G:12.01% B:0.51%)
Cubeless Equities +0.088 +0.148
Cubeful Equities
No redouble:+0.283
Redouble/Take:-0.069 (-0.351)
Redouble/Pass:+1.000 (+0.717)
Best Cube action: No redouble / Take
Percentage of wrong pass needed to make the double decision right: 24.7%

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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