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Checker play vs deep hi-lo backgame

Posted By: Karol Szczerek
Date: Saturday, 25 March 2017, at 11:14 a.m.

In Response To: Checker play vs deep hi-lo backgame (Jack Mack)

4p/4p is 4ply moves / 4ply cubes. RO is rollout.

Doing a RO to get a result of what a bot in bot vs bot situation estimates. Asking humans to compare expert's opinions with bot's, because I think in such "deep" position the bot might be weaker. One might value some human's opinions higher than bot's.

I agree {bot,human} x {bot,human} optimal plays vary. In fact optimal plays for {bot-1,bot-2,..,bot-n,human-1,human-2,..,human-n} x {bot-1,bot-2,..,bot-n,human-1,human-2,..,human-n} vary. Feel free to add any entities/objects to the sets above and decide which case you want to comment on. We have no tools to find the best answer for all the cases, but I'm gathering the pieces of knowledge I have tools for. Nothing more.

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