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Checker play vs deep hi-lo backgame - Rollout

Posted By: Karol Szczerek
Date: Monday, 27 March 2017, at 5:23 a.m.

In Response To: Checker play vs deep hi-lo backgame (Karol Szczerek)

OTB I've chosen the blocking play. It completes the block for his rear point, which is a nice thing vs backgame, and semi blocks a blot. If he covers his 3pt. it's a mini-disaster for me, but his 6-1 and 5-1 break his front anchor now, plus he will have some breaking numbers later on. If I can fill the 6pt. then, and keep the timing in my comfort zone, I can defeat his 2-3pt. backgame even though I own the ace already. I just thought a hit from the bar (after 8/3*) might be more disastrous.

Since there is still much play left before defining who is the defender, and then there is often a containment game going, I think the game is too deep to trust the bot here. One of the position I'll be saving for XG3.





White is Player 2

score: 0
pip: 189
Unlimited Game
pip: 114
score: 0

Blue is Player 1
XGID=-BdaCBbAC-A-B------bcb-a-A:3:-1:1:53:0:0:0:0:10
Blue to play 53

1.Rollout1Bar/22 8/3* eq: +0,019
Player:
Opponent:
52,94% (G:30,71% B:1,99%)
47,06% (G:14,49% B:1,03%)
Conf.: ± 0,004 (+0,016...+0,023) - [99,9%]
Duration: 8 hours 07 minutes
2.Rollout1Bar/22 12/7eq: +0,012 (-0,008)
Player:
Opponent:
52,06% (G:29,59% B:2,87%)
47,94% (G:12,88% B:0,68%)
Conf.: ± 0,003 (+0,008...+0,015) - [0,1%]
Duration: 7 hours 10 minutes
3.Rollout2Bar/17eq: -0,031 (-0,050)
Player:
Opponent:
51,85% (G:27,14% B:1,67%)
48,15% (G:13,86% B:0,80%)
Conf.: ± 0,012 (-0,043...-0,019) - [0,0%]
Duration: 28 minutes 58 seconds
1 20736 Games rolled with Variance Reduction.
Moves and cube decisions: 4-ply

2 1296 Games rolled with Variance Reduction.
Moves and cube decisions: 4-ply

eXtreme Gammon Version: 2.10

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