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Rollout

Posted By: Stick
Date: Wednesday, 27 September 2006, at 4:31 a.m.

In Response To: 52S-33A-F-C? (Stick)

Whoever chimed in hit the nail on the head. It's a must double for the attack as any sequence coupled with another fan is monster market loss and other 'normal' sequences can even lose the market. The opponent's counterplay lies in the long term, anchoring up anywhere and then beginning his own gameplan on his side of the board. I have seen this position passed many times before, which is always staggering, and even some people who pass it at -2 -2.

is Player 2

score: 0
pip: 163
Money session
Jacoby Beaver
pip: 155
score: 0

is Player 1
XGID=aa-B-BC-A---dE---d-e----B-:0:0:1:00:0:0:3:0:10
on roll, cube action?


Analyzed in Rollout
No Double
  Player Winning Chances: 66.31% (G: 27.36% B: 1.33%)
  Opponent Winning Chances: 33.69% (G: 7.35% B: 0.34%)
Double/Take
  Player Winning Chances: 66.66% (G: 28.40% B: 1.35%)
  Opponent Winning Chances: 33.34% (G: 7.58% B: 0.39%)
 
Cubeless Equities
No Double:+0.326
Double:+1.102
 
Cubeful Equities
No Double:+0.779 (-0.057)
Double/Take:+0.836
Double/Drop:+1.000 (+0.164)
 
Best Cube action: Double / Take
 
Rollout details
5184 Games rolled with Variance Reduction.
Moves and cube decisions: 3 ply
 
Confidence No Double: ± 0.011 (+0.768...+0.789)
Confidence Double: ± 0.014 (+0.822...+0.850)
 
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
 
Duration: 2 hours 27 minutes

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