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BGonline.org Forums
About Cash Play tournament format
Posted By: Henrik Bukkjaer In Response To: About Cash Play tournament format (Eric Guedj)
Date: Monday, 12 April 2010, at 7:41 p.m.
Hi Eric - you probably had not seen my comments to the format when you wrote the above post.
But you seem to be puzzled by the fact that players think the time penalty of loosing a stack is too harsh. I'll try to give you a couple of things to consider:
1) Your tournament structure is NOT a knock-out (cup) format. You are comparing to clock-rules being used elsewhere, but that's like comparing apples and oranges - the formats you are comparing to are all knock-out (cup) formats. In fact, whant you loose is your match, it's not your tournament (except, in most tournaments that is the same).
2) The winner of a game lost on time GAINS a lot of chips from the loss - and these chips gives him added equity throughout the tournament vs. other players. You could be in a situation where a player with a stack of 250 chips is matched up against a player with 12500 chips. The big stack loose on time, and looses all of his chips to the small stack. The small stack now goes past almost all competitors in the field, even though he had no chance of doing this with regular doubled gammon wins!
3) What you should do when you compare, is to compare your cashgame tournament format, with a Swiss tournament. If you loose on time during a match in a swiss tournament, you only loose that match then continue playing a new opponent in the next round.
See my suggestions for fixing this in the other thread (applying the clock to each game, rather than each level) OR you could simply put a table-stake like maximum on the amount of chips being lost on time (when you go out on time, you cannot loose more than your opponents stack. Or a miximum of 3 times the current cubevalue + 2 points worth per game remaining in that round). Etc.
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Regarding the pairings, you should consider the "largest stack picks first" suggestion I put in the other thread, that could really be fun to implement (and it could induce action, since getting the biggest stack would be worth some added equity, in terms of selecting your opponent). It should be fairly easy to manage, and should not pose too much time overhead between rounds, if you have a decent planning tool/overview/admin program.
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