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Clock settings - sound and alarm?

Posted By: Michael Nielsen
Date: Monday, 26 November 2012, at 10:10 p.m.

In Response To: Clock settings - sound and alarm? (Henrik Bukkjaer)

These are all my personal opinions without having checked any rulesets or knowing the exact rules particularly well.

Do you know if any rules allow sounds or dictate muteness?

Haven't heard of or seen it mentioned anywhere.

What do you prefer yourselves?

I'm thinking about both the alarm that warns a player 5 or 10 seconds before he runs out of time (depending on clock manufacturer). And on the actual End of time event (clock displays 0:00, a "flag", or starts blinking or beeping)?

I never have sound toggled on when playing, because it's annoying. I believe my clock will start flashing red when time hits zero, which I see as a good thing, because you would want to be alerted to the fact, that the match is now over.

I don't know of clocks, that will give a warning with x seconds left, but I wouldn't really be opposed to it. Sure it's the players own responsibility, but I would rather avoid the matches lost on time due to absent-mindedness (and I'm thinking this must be the majority of matches lost on time).

If a player (A) runs out of time, opponent doesn't see this, and the player (A) then either wins the match, or comes to a gin position, who would you then rule as the winner?

The other guy (assuming of course, that you can verify the facts).

If YOU run out of time, and your opponent doesn't notice this, do you then stop the clock and extend your handshake? (backgammon gentleman-ship vs. classic chess clock rules adoption).

Of course. Are you saying, that in chess you're allowed to play on until your opponent notices (and a TD wouldn't intervene if he saw it)?

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