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Rollout

Posted By: Timothy Chow
Date: Monday, 22 December 2014, at 6:20 p.m.

In Response To: Followup to Stick's "Double Fours to Play" (Timothy Chow)

I played 13/5(2) OTB. I didn't consider 13/9(4) seriously, in part because my pattern recognition didn't kick in since the four-down play doesn't clear the midpoint. Note also that since there are only 3 checkers on the 8pt, not all doublets play as nicely as they do when there are 4 checkers on the 8pt. Still, four down creates a lot of extra flexibility and goes a long way to clearing the midpoint. The rollout puts it on top, though not by a huge margin.





White is Player 2

score: 0
pip: 163
Unlimited Game
pip: 138
score: 0

Blue is Player 1
XGID=-b----FaC---cF---bbcb-----:0:0:1:44:0:0:0:0:10
Blue to play 44

1.Rollout113/9(4)eq: +0.624
Player:
Opponent:
65.56% (G:15.10% B:0.67%)
34.44% (G:6.18% B:0.20%)
Conf.: ± 0.013 (+0.610...+0.637) - [100.0%]
Duration: 27 minutes 48 seconds
2.Rollout113/9(2) 6/2(2)eq: +0.579 (-0.045)
Player:
Opponent:
63.35% (G:16.96% B:0.93%)
36.65% (G:7.18% B:0.24%)
Conf.: ± 0.013 (+0.565...+0.592) - [0.0%]
Duration: 24 minutes 57 seconds
3.Rollout113/5(2)eq: +0.576 (-0.048)
Player:
Opponent:
63.80% (G:16.49% B:0.75%)
36.20% (G:6.64% B:0.25%)
Conf.: ± 0.013 (+0.562...+0.589) - [0.0%]
Duration: 26 minutes 57 seconds
1 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

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