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BGonline.org Forums
DMP Rollout
Posted By: Stick In Response To: DMP Rollout (Timothy Chow)
Date: Tuesday, 6 October 2015, at 12:00 a.m.
When you hardly win at all it's common for plays to be 'closer than you would have thought'. I figured it would be close because it's essential to get that 2nd checker if our sole goal is to win. The issue here is it kills a second checker deep in our home board. Take this for example:
White is Player 2
score: 0
pip: 131 point match pip: 90
score: 0
Blue is Player 1XGID=-BBBBBC------a---A------aA:0:0:1:32:0:0:0:1:10 Blue to play 32
1. XG Roller++ Bar/22 3/1 eq: -0.780
Player:
Opponent:11.00% (G:0.00% B:0.00%)
89.00% (G:67.23% B:30.39%)2. XG Roller++ Bar/22 6/4 eq: -0.789 (-0.009)
Player:
Opponent:10.56% (G:0.00% B:0.00%)
89.44% (G:65.40% B:30.22%)3. XG Roller++ Bar/23 4/1 eq: -0.799 (-0.019)
Player:
Opponent:10.05% (G:0.00% B:0.00%)
89.95% (G:67.67% B:37.20%)eXtreme Gammon Version: 2.19.206.pre-release, MET: Kazaross XG2
Stick
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