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XG .mat file parse problem

Posted By: Michael
Date: Sunday, 20 August 2017, at 12:32 p.m.

In Response To: XG .mat file parse problem (Terje Pedersen)

Are you using M.Petch's python scripts to parse the xg file? Here's the link I have downloaded them about a year ago. http://vcs.capp-sysware.com/gitweb/?p=backgammon/xgdatatools.git

The text file parsed out from the XG file is so shockingly HUUUGE containing all sorts of useless stuff rollouts/ evaluations/everything. It's not unusual to contain more that 120K lines whereas the only ones needed to form a mat file would only be a few hundred.

OK so you have to clean that huge file. Still there are many weird things in that. From what I remember the "cannot move" was sometimes presented in the text file as "rolled 77" instead of the real roll. Again from my memory I think this was happening when the player was on bar and there was a closeup.

I think you should just add a few lines of code in your program to clean those weird things.

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