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Chouette extras: Consultation and further redoubles
Posted By: Albert Steg In Response To: Chouette extras: Consultation and further redoubles (Axel Reichert)
Date: Thursday, 4 October 2018, at 4:29 a.m.
Axel, I will offer my perspective from our Boston chouette tradition.
In our chouette, the point of extras is to address the common situation where one player -- typically the Captain -- wants to take a cube while his several team members pass. Typically, this happens because the Captain is willing to take a bad cube in order to get in the Box. The problem is that if he is allowed to take on his own, all his partners have to stand around and wait for the next game, which can be anywhere form say 5-15 minutes. So, if the Captain wants to take, fine -- but he has to accept any offered 'extras' from his passing teammates. If he is correct to take, he gets a good bet. If he is wrong to take, his partners get a positive equity interest in the game, and don't have to stand on the side uninvolved. Everybody "wins" in the sense everybody gets something worthwhile -- the Captain gets a chance at the box, but he pays for it by playing a losing prop for a game . . . . OR if he's right to take, he gets to p[lay on *and* gets equity for his weak sisters.
So, having said that, responding to further questions . . .
2) Our rules are designed to keep a majority of players in the game. So, if there are three players, and the captain takes and the printer drops, 2 of 3 players are involved. Fine. If it's a 4-handed chouette, the box would have to take 2 of 3 cubes offered at the same time, and if a lone Captain (or teammate) wants to take, he has to take extras . . . to keep a majority of players involved in the game.
3) We play that the extra is just a basic 1 pt to take a 2 cube. That is enough to keep the players involved. Since this is just an initial cube rule, that should usually be the cube value anyway.
4) We do not allow any consultation by offerers of extras at any point, whatever further cube action occurs. Because the initial Taker only insisted that it was a take against the original opponent in the box -- not against any other combination of players. If you offer an extra, you have to live with the checker plays of the guy you passed. After all . . . YOU PASSED . . . against THAT GUY. So if you want to offer an extra, you are saying it's a pass against THAT GUY and are willing to go along with his plays.
5) There is no #5.
6) Yes, if the Box gets doubled out by the original taker, then one of the 'Extra' players would have to step in to play out the game. But note that presumably these 'extra' players would now be accepting a re-cube so of course they should be able to play it out. I actually can't recall this ever happening, but it could, and doesn't seem to be a problem.
7) The 'extras' situation only occurs in the event of an original initial cube -- recipes never require anything of any party. The reason for this is that the recube situation happens only a fraction of the time that the initial cube situation does, so it wastes a much less substantial amount of time for the other players. The big time-wasting scenario is one guy taking a sick cube that takes a long time to play out for minimal stakes. Recubes are more costly, and come across 'en masse' much less frequently.
8) Not sure I'm reading your question right, but our chouette prohibits any discussion of cube action, in any situation. But if you're saying the 'droppers' who offer extras should not be allowed to double, that seems unreasonable, since any acceptance of a cube must involve the possibility of a recube, or you aren't really making a genuine / realistic cube decision.
From my experience, the only real "complexity" of extras is that some players haven't truly grasped the 3-to-1 odds and implications of offering / accepting an extra.
Albert (Boston)
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