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A new PR analysis mode that considers the 'difficulty' of each roll/position

Posted By: sebalotek
Date: Sunday, 3 September 2023, at 5:15 a.m.

In Response To: A new PR analysis mode that considers the 'difficulty' of each roll/position (sebalotek)

In the meantime, for shiggles, I posed the question to 3x AI bots; Bing, ChatGPT 3.5 and Bard

For this specific question, Bing was awful, ChatGPT 3.5 was closer but wrong. Only Bard gave a decent start (I think)...

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Me > "roughly define the foundations of an algorithm for evaluating the cognitive 'difficulty' of each individual move or cube decision faced by a human while playing backgammon"

Bard AI >> "Sure. The cognitive difficulty of a move in backgammon can be roughly defined by the following factors:

The number of possible moves available to the player. The number of factors that the player needs to consider when making the move, such as the position of their own pieces, the position of their opponent's pieces, and the dice roll. The amount of time the player has to make the move. The player's level of skill and experience.

An algorithm for evaluating the cognitive difficulty of a move could be based on these factors. For example, the algorithm could assign a weight to each factor, and then calculate the overall difficulty of the move based on the weighted sum of the factors.

The specific factors and weights that are used in the algorithm could be determined through empirical research, such as by studying the decisions made by human players at different levels of skill.

Here are some additional details about each of the factors:

** The number of possible moves available to the player: A move with more possible outcomes is generally more difficult to evaluate than a move with fewer possible outcomes.

** The number of factors that the player needs to consider when making the move: A move that requires the player to consider a large number of factors is generally more difficult to evaluate than a move that requires the player to consider a small number of factors.

** The amount of time the player has to make the move: A move that must be made quickly is generally more difficult to evaluate than a move that can be made slowly.

** The player's level of skill and experience: A player with more skill and experience will generally be able to evaluate moves more easily than a player with less skill and experience.

It is important to note that the cognitive difficulty of a move is not always a simple matter to determine. There are many factors that can affect the difficulty of a move, and the relative importance of these factors can vary depending on the specific situation.

However, the factors discussed above provide a good starting point for developing an algorithm for evaluating the cognitive difficulty of moves in backgammon."

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I think the items I have starred are the money but may be missing something(s). Any other suggestions/better way to reword these?

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