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A new PR analysis mode that considers the 'difficulty' of each roll/position

Posted By: Frank Berger
Date: Sunday, 3 September 2023, at 3:30 p.m.

In Response To: A new PR analysis mode that considers the 'difficulty' of each roll/position (sebalotek)

As Tim pointed out: what *is* difficulty?

And difficult for whom? For a Human player moves that lead to different game types or exchange single wins against gammons are usually difficult but not diffcult for bots. The Kauder containment is easy for humans but difficult for bots. So which to choose?

And how to calculate the "new" PR?

A measure of complexity would be very interesting (probably most for bots), giving up a little equity to get more complexity is a pretty old idea....

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