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help

Posted By: Chuck Bower
Date: Saturday, 13 September 2008, at 2:40 p.m.

In Response To: help (pontiac)

Better than 8,9,12 (%) is 10% +-2 pips. (10% lead; subtract 2 to find initial double point; subtract 1 to find redouble point; add 2 to find take/pass point.)

But this only works for pre-bearoff races with little or no wastage.

AND when you are talking non-$-like matchscores, something else is usually needed.

Ignoring clock issues, I use straight Kleinman for pre-bearoff races and Ward+Kleinman for bearoff races with lots of checkers remaining. ('Lots' is something like six or more for each player.)

In general, pre-bearoff races are much easier to figure than late bearoff races, where memory is probably a much more reliable tool than calculation.

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