| |
BGonline.org Forums
64 to Play
Posted By: Daniel Murphy In Response To: 64 to Play (Stick)
Date: Wednesday, 7 October 2009, at 1:50 p.m.
So ... you made the 7 -- the point you most wanted to make -- with 13/7, and played 22/18 out. You made the best possible blocking prime, leaving White needing a one and a six to escape.
If you had played 7/3 (gotta cover that blot!) 22/16, you'll never make the 7 point, and Opponent would escape any 5.
Clear!
That's an especially good move if you know that Opponent's dice are "good on fives."
| |
BGonline.org Forums is maintained by Stick with WebBBS 5.12.