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64 to Play

Posted By: Daniel Murphy
Date: Wednesday, 7 October 2009, at 1:50 p.m.

In Response To: 64 to Play (Stick)

So ... you made the 7 -- the point you most wanted to make -- with 13/7, and played 22/18 out. You made the best possible blocking prime, leaving White needing a one and a six to escape.

If you had played 7/3 (gotta cover that blot!) 22/16, you'll never make the 7 point, and Opponent would escape any 5.

Clear!


That's an especially good move if you know that Opponent's dice are "good on fives."

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