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BGonline.org Forums
Rollout
Posted By: Stick In Response To: 64 to Play (Stick)
Date: Thursday, 8 October 2009, at 3:46 p.m.
Everyone, especially GNU, can eat it. GNU thought my play was so bad it didn't even analyze it initially on 2 ply, it stopped at 0 ply. On 0 ply back by .225, then I force it to 2 ply, back by .220 still!? I don't care that the rollout isn't stat. sig about which play is correct by a small amount, most of the variance is gone and one play isn't going to be correct by a large amount and I just wanted to make sure I wasn't on drugs. I still prefer my play.
The score (after 5 games) is: gnubg 6, Stick 4
gnubg 90
Stick 157 Position ID: y+4ZABC0rUEADw Match ID: UQkTAGAAIAAA
# Ply Move Equity • 1 R 22/16 7/3 +0.404
0.594 0.080 0.002 - 0.406 0.147 0.002 +0.120 +0.404 0.001 0.001 0.000 - 0.001 0.001 0.000 0.003 0.005 Full cubeful rollout with var.redn. 2660 games, Mersenne Twister dice gen. with seed 870473847 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R 22/18 13/7 +0.399 ( -0.005)
0.615 0.116 0.003 - 0.385 0.253 0.005 +0.092 +0.399 0.001 0.001 0.000 - 0.001 0.001 0.000 0.003 0.005 Full cubeful rollout with var.redn. 2661 games, Mersenne Twister dice gen. with seed 870473847 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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