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Rollout

Posted By: Stick
Date: Thursday, 8 October 2009, at 3:46 p.m.

In Response To: 64 to Play (Stick)

Everyone, especially GNU, can eat it. GNU thought my play was so bad it didn't even analyze it initially on 2 ply, it stopped at 0 ply. On 0 ply back by .225, then I force it to 2 ply, back by .220 still!? I don't care that the rollout isn't stat. sig about which play is correct by a small amount, most of the variance is gone and one play isn't going to be correct by a large amount and I just wanted to make sure I wasn't on drugs. I still prefer my play.

The score (after 5 games) is: gnubg 6, Stick 4

gnubg90


2X1X4O2X3X4X '2X ' ' '1O

 '1X1O2O2O2O1O2O ' ' ' '

Stick157

Position ID: y+4ZABC0rUEADw Match ID: UQkTAGAAIAAA

# Ply Move Equity
1 R 22/16 7/3 +0.404
0.5940.0800.002-0.4060.1470.002 +0.120 +0.404
0.0010.0010.000-0.0010.0010.000 0.003 0.005
Full cubeful rollout with var.redn.
2660 games, Mersenne Twister dice gen. with seed 870473847 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 22/18 13/7 +0.399 ( -0.005)
0.6150.1160.003-0.3850.2530.005 +0.092 +0.399
0.0010.0010.000-0.0010.0010.000 0.003 0.005
Full cubeful rollout with var.redn.
2661 games, Mersenne Twister dice gen. with seed 870473847 and quasi-random dice
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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