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BGonline.org Forums
match cube #2 -- Rollout (unlimted/$)
Posted By: Chuck Bower In Response To: match cube #2 -- Rollout (Chuck Bower)
Date: Saturday, 8 June 2013, at 3:21 p.m.
One might think that White's two-way winning chances (racing + contact) are enough to take. A couple issues are that White can't keep both options open for long, and that Blue has contact options, too. Add to that the fact that some future contact recubes probably aren't very efficient (i.e. Blue won't be close to a take).
White is Player 2
score: 0
pip: 80Unlimited Game pip: 72
score: 0
Blue is Player 1XGID=-ABaBEC-B---a------bbbcbb-:0:0:1:00:0:0:0:0:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 78.370% (G:1.413% B:0.011%) 78.441% (G:1.334% B:0.010%) Opponent Winning Chances: 21.630% (G:0.269% B:0.006%) 21.559% (G:0.267% B:0.005%) Cubeless Equities +0.5789 +1.1591 Cubeful Equities No double: +0.8248 (-0.1752) ±0.0045 (+0.8203..+0.8293) Double/Take: +1.0608 (+0.0608) ±0.0086 (+1.0522..+1.0694) Double/Pass: +1.0000 Best Cube action: Double / Pass Rollout details 1296 Games rolled with Variance Reduction.
Dice Seed: 95103534
Moves: 2-ply, cube decisions: 3-plyDouble Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 25.5 seconds eXtreme Gammon Version: 2.10
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