[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

How to set up Rollout A for 1296 trials, no truncation

Posted By: Taper_Mike
Date: Monday, 15 July 2013, at 4:58 p.m.

In Response To: Simulating XG Roller++ in GNU Backgammon (Taper_Mike)

Here are the steps to set up a 1296-trial rollout, and store it as rollout A.

Rollout A

  1. Click Settings, Rollouts... to open the Rollouts dialog box.
  2. If you are not already there, go to the General tab of the Rollouts dialog box.
  3. Enter the number 1296 in the box labeled Trials.
  4. Remove any checkmark in the checkbox for Truncate Rollouts.
  5. Remove any checkmark in the checkbox for Enable separate evaluations.
  6. Remove any checkmark in the checkbox for Stop when STD is small enough.
  7. Remove any checkmark in the checkbox for Enable stop on JSD.
  8. Place a checkmark in the checkbox for Truncate cubeless (and cubeful money) at exact bearoff database.
  9. Place a checkmark in the checkbox for Cubeful.
  10. Place a checkmark in the checkbox for Variance reduction.
  11. Place a checkmark in the checkbox for Use quasi-random dice.
  12. Remove any checkmark in the checkbox for Rollout as initial position.
  13. Switch to the Play Settings tab of the dialog box.
  14. Place a checkmark in the checkbox for Use same settings for both players.
  15. Place a checkmark in the checkbox for Cube decisions use same settings as checker play.
  16. Place a checkmark in the checkbox for Use player0 setting for truncation point.
  17. Under the heading First Play Both, select World Class. Alternatively, you could select Supremo, but since it uses a Large move filter, rollouts take much longer. Both World Class and Supremo are 2-ply rollouts.
  18. Save as a.rol.
    1. Click Save as (at the bottom of the Rollouts dialog box).
    2. Enter lower case a as the name.
    3. Click Save.

Close the Rollouts dialog box, and you are good to go.

  • Rollout A is a full rollout of 1296 trials.
  • Rollout B mimics XGR++ for checker plays.
  • Rollout C mimics XGR++ for cube decisions.

Mike

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.